Virtuaroid |
Move Information |
Ajim |
SELF BOMB |
Analog Right + CW [Both Triggers] |
Requirements:
CW @ 50% +. |
Notes:
Ajim loses 50% energy with the activation of this maneuver. |
Angelan |
ECLOSION MODE |
Crouch [A Button] + Analog Up or Analog Down. |
Requirements:
None. |
Notes:
Produces wings. Depletes energy 50% with each use. Unlimited amount of use per round. You can also Hold 'A Button' down and press Analog up or down to activate. |
Apharmd B &
Apharmd S |
AIR KICK / AIR DIVE |
Jump [Y Button], Forward Dash [Up + X Button or B Button] + CW [Both Triggers]. |
Requirements:
CW must be @ 100% |
Notes:
Depletes CW to 0%. Apharmd B does the Air Kick, Apharmd S does the Air Dive.
|
HYPER MODE |
Double Jump [Y Button, Y Button], then at top of 2nd jump- press CW [Both Triggers].
|
Requirements:
CW must be @ 100% |
Notes:
Gives you mech added speed, strength, and homing ability. Lasts for roughly 15 seconds. Can only be used once per play, per continue in the arcade mode ver.5.45 and ver.5.2. |
Bal-Bados |
REFLECTION BEAMS |
Eject all four E.R.L.'s.
Left Hand E.R.L.: [X Button + Left Trigger].
Right Hand E.R.L.: [X Button + Right Trigger].
Left Thigh E.R.L.- [X Button + A Button + Left Trigger].
Right Thigh E.R.L.- [X Button + A Button + Right Trigger].
After ejection of all 4 E.R.L.'s, press Jump [Y Button], then Right Turbo [B Button] + CW [Both Triggers].
|
Requirements:
CW @ 100%. |
Notes:
Huge damage potential.
|
DELTA END |
Eject all 4 E.R.L.'s (see Bal-Bados' 'Reflection Beams'). Crouch [A Button] + Right Turbo [B Button] + CW [Both Triggers].
|
Requirements:
4 E.R.L.'s ejected. |
Notes:
Activate RW [Right Trigger] or LW [Left Trigger] while opponent is in the pyramid. |
BLACK HOLE |
Eject all 4 E.R.L.'s (see Bal-Bados' 'Reflection Beams'). Right Turbo [B Button] + CW [Both Triggers].
|
Requirements:
4 E.R.L.'s ejected. |
Notes:
This sucks all of the opponents projectiles. |
E.R.L. SWITCH |
Analog Up or Analog Down.
|
Requirements:
Any E.R.L. ejected. |
Notes:
Switches the left and right E.R.L.'s functions between "M" (mines) and "B" (beams). |
Cypher |
SLC DIVE |
Jump [Y Button], Forward Dash [Up + X Button or B Button] + CW [Both Triggers]. |
Requirements:
All weapons must be @ 100% |
Notes:
Depletes all 3 weapons to 0%. Transforms into a jet and dives at the opponent. You can use either left or right turbo to do the forward dash; or a double jump instead of the single jump. |
JET TRANSFORMATION |
Double Jump [Y Button, Y Button], then at top of 2nd jump- press Analog Down or Analog Up. Release Analog Stick to neutral. Control Cypher with Analog Left or Angalog Right.
|
Requirements:
All weopons must be @ 100% |
Notes:
Cypher remains transformed until you hit a wall. You can change back to virtuaroid mode by pressing Analog Down or Angalog up. Weapons can be fired while transformed. Official name of move undetermined. |
Dordray |
GIANT MODE |
Press Analog Down or Analog Up. |
Requirements:
Stationary while done. |
Notes:
Dordray grows in size (huge). Freezes for a couple of seconds during transformation. |
SPINNING DRILL |
Analog Right, CW [Both Triggers].
|
Requirements:
CW charged @ 100% |
Notes:
CW depletes to 0% when performed. Similar to Temjin's 'Spinning Sword'. |
Fei-Yen Kn |
HYPER MODE |
Automatic occurance. |
Requirements:
Once energy dips 50% and below. |
Notes:
Homing ability of weapons, speed, and strength increase. |
MANUAL HYPER MODE |
Jump [Y Button], Analog Up or Analog Down.
|
Requirements:
Must be done before energy reaches 50%. |
Notes:
A manually activated Hyper Mode. Depletes energy down to anywhere from 23.7 to 27.7. Little freeze time. |
Grys-Vok |
ICBM |
Crouch [A Button] + Analog Up or Analog Down. |
Requirements:
None. |
Notes:
Fires HUGE floating bomb causing huge mushroom cloud. Does INSANE damage.
Only weopon in VOOT to do damage to BOTH mechs if in range. Does not deplete any weapon's energy. Can only be
done once per match. |
Raiden |
ARMOR SHED |
Jump [Y Button], Analog Down or Analog Up while at peak of Jump or Double Jump [Y Button, Y Button]. |
Requirements:
None |
Notes:
Sheds V Armor, resulting in higher speed and homing ability of weapons. Depletes 90% of your energy and all of your V Armor. |
DIAGONAL FIRING LASER |
Press any Diagnal Direction on the Digital Pad + CW [Both Triggers] + Crouch [A Button].
|
Requirements:
CW charged @ 85%+% |
Notes:
Raiden fires diagonaly from crosshairs. For opponents out of "weapon-lock" and out of view. Only weapon in VOOT to behave in such manner. Pressing a backward diagonal direction results in opposite firing direction. |
Specineff |
DEATH MODE |
Press Analog Up or Analog Down [2X].
|
Requirements:
Your energy must be lesser than the opponent. |
Notes:
Your energy must be lower than the opponents'. The 1st Analog stick press will result in a question to activate "Death Mode". The 2nd will activate it. You have 13 seconds to kill the opponent in which you are INVINCIBLE, if not, you will automatically lose the round.
|
MULTI-FIREBALL |
Press Analog Left or Analog Right + LW [Left Trigger].
|
Requirements:
LW charged @ 50%+. |
Notes:
The laser looks like ghost heads. Moves slow and has some homing capability. |
SLIDING TACKLE |
Forward Dash [Up + X Button or B Button] + Crouching CW [A Button + Both Triggers].
|
Requirements:
Center Weopon charged @ 100%. |
Notes:
The move drains all your weapons to 0%. |
DOUBLE LASERS |
Press both Turbo Buttons [X Button + B Button] + CW [Both Triggers] simulaneously.
|
Requirements:
CW be charged @ 50%+. |
Notes:
Double green lasers similar to Raidens lasers. Very fast lasers compared to his other weaponry. Disables opponents CW for about 13 seconds [Rolander]. |
Temjin |
SURFING RAM |
Jump [Y Button], Forward Dash [Up + X Button or B Button] + CW [Both Triggers]. |
Requirements:
All weopons must be @ 100% |
Notes:
Depletes all 3 weapons to 0%. Transforms sword into a surfboard which is used to ram opponent. You can use either left or right turbo to do the forward dash; or a double jump instead of the single jump. Official name of move undetermined. |
SPINNING SWORD |
Press either Analog Left or Analog Right + CW [Both Triggers].
|
Requirements:
CW must be @ 100% |
Notes:
Temjin spins around with sword extended. Depletes CW to 0%. |