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V-ARMOR
V-Armor is protection the 'bullet-proof' jacket that each VR has. V-Armor strength varies among each VR. V-Armor serves one purpose, to discourage long-range play with your that can prolong matches. Naturally, at longer ranges, projectiles have less chance of connecting. V-armor forces you to engage the enemy at closes distances- since the status of your opponents V-Armor directly affects the effective distance rating of your weapon. V-Armor only applies to 'non-exploding' projectiles like bullets and lasers. V-Armor does not affect the effectiveness of bombs, missiles, other exploding type weaponry, and CQC maneuvers. With the lowering of the percentage of V-Armor so lengthens the effectiveness of your weapons that are affected by V-Armor. To put it simply- the lower your V-Armor gets, the further your opponents applicable weapon can be shot.
RATINGS
The following chart has information on how well a specific VR's V-Armor stands up against certain weapons and CQC attacks and their effectiveness distance. Take note that Fei-Yen KN is super vulnerable when it is in Hyper Mode. The table lists the VR's in order of best to worst.
VIRTUAROID |
% POINTS OF V-ARMOR STRIPPED: |
TEMJIN'S RW EFFECTIVENESS DISTANCE [V-ARMOR @ 100%] |
CYPHER'S RW CQC |
ANGELEAN'S LW |
DORDRAY | 18% | 8% | none |
ANGELAN | 18% | 8% | 74m |
RAIDEN | 21% | 10% | 169m |
APHARMD B | 27% | 12% | 342m |
APHARMD S | 27% | 12% | 342m |
GRYS-VOK | 29% | 13% | 373m |
TEMJIN | 30% | 14% | 410m |
AJIM | 30% | 14% | 410m |
BAL-BADOS | 33% | 15% | 444m |
FEI-YEN KN | 41% | 19% | 544m 1110m+ [hyp] |
SPECINEFF | 41% | 19% | 544m |
CYPHER | 65% | 29% | 1110m+ |
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STRIPPING
Another characteristic of V-Armor is that while your VR's energy level is protected by it, certain of the VR's weapons depletes the level of your V-Armor at any range; even when deflected by the armor- making V-Armor stripping a non-distance issue. Your weapon either strips V-Armor at any distance, or it doesn't. This table shows the effectiveness of each VR's ability to strip V-Armor. Here, Temjin was used in the testing. All attacks are done in normal (standing, no turbo, no crouch) fashion. Again, the table lists the VR's in order of best to worst.
VIRTUAROID |
TYPE OF ATTACK |
DAMAGE ON TEMJIN's V-ARMOR |
LW |
CW |
RW |
SPECINEFF |
NORMAL | 6% | 14% | 0% |
CQC | 27% | 47% | 40% |
CYPHER |
NORMAL | 0% | 6% | 6% |
CQC | 40% | 47% | 30% |
SPECINEFF |
NORMAL | 6% | 14% | 0% |
CQC | 27% | 47% | 40% |
FEI-YEN KN |
NORMAL | 0% | 7% | 7% |
CQC | 34% | 40% | 40% |
DORDRAY |
NORMAL | 0% | 100% | 7% |
CQC | 0% | 0% | 0% |
ANGELAN |
NORMAL | 14% | 16% | 0% |
CQC | 0% | 0% | 0% |
RAIDEN |
NORMAL | 14% | 0% | 8% |
CQC | 0% | 0% | 0% |
GRYS-VOK |
NORMAL | 11% | 3% | 3% |
CQC | 0% | 0% | 0% |
APHARMD S |
NORMAL | 8% | 11% | 7% |
CQC | 0% | 0% | 0% |
RAIDEN |
NORMAL | 14% | 0% | 8% |
CQC | 0% | 0% | 0% |
APHARMD B |
NORMAL | 7% | 7% | 0% |
CQC | 0% | 0% | 0% |
AJIM |
NORMAL | 14% | 0% | 0% |
CQC | 0% | 0% | 0% |
BAL-BADOS |
NORMAL | 3% | 0% | 4% |
CQC | 0% | 0% | 0% |
TEMJIN |
NORMAL | 3% | 0% | 0% |
CQC | 0% | 0% | 0% |
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